Training capabilities of wearable and desktop simulator interfaces
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Training capabilities of wearable and desktop simulator interfaces
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The use of game-based simulations (GBS) for dismounted infantry training has considerable potential. One method of training employs a wearable computer interface that simulates the Soldier's load bearing equipment. At present, the advantages of wearable interfaces have not been validated by research. Therefore, the TRADOC Capability Manager Virtual Training Environments requested that ARI conduct a study to determine the training advantages of wearable and desktop interface simulators for dismounted infantry training. Ninety-eight participants were trained in U.S. Army warrior skills using one of three methods: a GBS using a wearable interface, a GBS using a desktop interface, and, the standard U.S. Army training video. To measure skill retention, participants were asked to watch a series of short (8-16 second) video captures of an avatar in a VE performing the same warrior skills and free recall both correct and incorrect procedures demonstrated by the avatar. Results showed there were no significant differences among the three groups as far as recall of correct and incorrect steps of the warrior skills. However, the desktop and the wearable groups reported significantly more Presence, Engagement, and Interest/Enjoyment than the control group, with no differences being found between the desktop and wearable groups.
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