52 ready-to-use gaming programs for libraries
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52 ready-to-use gaming programs for libraries
-- Fifty-two ready-to-use gaming programs for libraries
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"Ellyssa Kroski has gathered 52 creative programming ideas from public, school, and academic libraries. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and kids"-- Provided by publisher.
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