Game-based teaching and simulation in nursing and healthcare
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Game-based teaching and simulation in nursing and healthcare
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This innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods that are useful in nursing and clinical health sciences education. It is designed to bridge the hap between the real-life experiences of seasoned professionals and the specific embodied experiences that can be created for novices. The text draws upon existing models of experiential learning such as Benner's "thinking-in-action" and "novice-to-expert" frameworks, and introduces current theories supporting the phenomenon of the created learning environment. Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences that inform clinicians during the journey from novice to expert. The text also describes how game-based learning methods can support the development of complex decision making and critical thinking skills. Case studies throughout demonstrate the practical applications of harnessing technology as a teaching and learning device.
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